Tried out Star Citizen again today. The plan was to visit their new city on their new planet, so today I learned how to operate the star map, FTL travel system, and landing.
Well, I say I learned how to land, but I think I fiddled around too long and my clearance expired causing me to clip through the ground and die. D:
Using the comms is a pain since the local chat appears overtop of the transparent window and I can't figure out how to hide it.
Anyway - in spite of all the usual weirdness that goes with any exposure to the Star Citizen phenomenon, I think right now it's shaping up to be a neat engine, but my reservations about the project as a whole revolve around:
* Making compelling game mechanics in a "you-can-do-anything" sandbox
* Authoring lots of locales (100+ star systems planned 🤔)
December is supposed to bring us news about the relatively quiet development of single-player campaign of Squadron 42. Here goes nothing?