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Trying to negotiate the three-dimensional landscapes in means that I need to spend a lot more time planning out how I'm going to do things. I find it a lot more fun to figure out how many resources I'll have at a particular site, figure out the supply chain offline and on paper, then spend my time in game figuring out placement instead of doing on-the-fly math. Something about a first-person view makes it really hard for me to think about those kinds of things.

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Barry Peddycord III

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