for some reason, I've really been wanting to make an RPG that is anti-speedrunning.
It would only have random encounters if you are playing too quickly, and boss fights would take a fixed number of turns. Maybe it could even skip certain puzzles if the game is going too slowly.
@ishara Maybe make it use real time for its clock?
@ishara Facebook games with an RPG element? Games with Neopets/Kingdom Of Loathing/etc. -genre once-a-day activities?
@gaditb oh no absolutely not. I'm thinking of a traditional final fantasy-style RPG, but the game's engine prevents you from completing milestone events before hitting a certain playtime (IE, can't beat Boss 1 until after the game has been running for one hour).
More of a trolly art project than a real "game idea".