personal gamedev rant 

17 years ago, I first discovered GameMaker. It was a formative experience for me learning how to program. It was the second programming language I'd learned after TI-83+ BASIC.

Tonight I started playing with it again. Somehow between then and now, I'd convinced myself that game engines were beneath me and that anything worth making was worth cobbling together from first principles.

It feels good to let that mindset go.

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personal gamedev rant 

Today I started doing some game mechanics prototyping. It's really hard to get into the entity-component paradigm after a decade of stubbornly clinging to a top-down, almost C-like development style.

So I'm intentionally steering away from my old habits: no more controller objects maintaining deep arrays of everything in the world. I prototyped a TRPG movement engine where all the potential movement tiles are their own entities.

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Barry Peddycord III

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