keyforge! Show more
Just wrapped up the #keyforge preview event! Quite an interesting game.
My first take: tempo. One of my favorite things about Magic is how board changes are often very incremental - especially in the end game.
With Keyforge, I find the number of permanents in play change quite drastically throughout the game, making it swingy and unpredictable. Refilling and dumping your hand regularly is a key game mechanic!
Wooooo! Pulled off a third place finish tonight in #MTG #GRN draft. I was one of three at the table solidly in Dimir, but I think I did all right! Plenty of shenanigans with Passwall Adept  and nice combos with House Guildmage  and Darkblade Agent .
Moxtober 13: Guarded Show more
Guilds of Ravnica and the Dimir Guild have me thinking about guarded secrets. Note that lands are allowed to be chosen, giving you a way to bluff having something scary under your deathtoucher.
I had played around with the idea of adding conditions to spells that say "if this was cast as a guarded secret", but I settled on the less parasitic "if this was cast from exile". #moxtober
Moxtober 12: Whale Show more
Whale is a creature type, so I had to stretch it a bit to make a mechanic out of it. The first thing that came to mind was "beached whale", so I did a riff on Blue's still of temporary removal. Beached is a characteristic of a card like Monstrous, so it can't be removed like Blue's usual enchantment-based removal.
Moxtober 11: Cruel Show more
I hard a hard time figuring out how to make a "Cruel" mechanic that required playing differently than how most #MTG players play anyway. So I was thinking, maybe Cruelty could be an attribute of permanents where if they can't take it out on the opponent, they take it out on your creatures instead.
The self-exile is mostly a flavor thing where "if you won't let me have my fun, I'm outta here". #Moxtober
Could also have some interesting "when this card is exiled" effects.
#Moxtober 10: Precious Show more
Precious is an artifacts-matter payoff designed for sets with lots of trinket artifacts (cheap, nothing on etb, pay and sacrifice for an effect). This rewards you for opening with a cheap trinket and then playing creatures that care, and also makes artifact removal more valuable.
With some clever rulesmithing, you can also make the artifact bestow a drawback to encourage destroying it.
It's a bit obvious, but hey, it's my first try. :P #MTG
Played 4-player brawl today with a loaned deck and won. It was a fun artifact heavy Jhoira deck where I mostly swung Skysovereign equipped with Black Blade Reforged at people.
I guess teaming up with people is part of the game, but I just feel like the wins that come from that is hollow and arbitrary. #MTG
New ebooks account when? #MTG RT: @itsJulian23@twitter.com
I forced a bot to watch over 1,000 hours of Magic drama then asked it to write its own. Here is the first page.
It feels good to contribute code to the programs you use! This is my PR for Draft Tracking for MTGATracker. #MTG
Anyway, for some GOOD NEWS, look what I found on the #MTG Arena forums! Challenging specific players is on its way... Fediverse league anyone? ^_^
Recently I was thinking about tabletop RPGs and how they apply to video game UX.
One quality of games that are not particularly fun is how they don't effectively present which information the player needs to care about. Consider how simple talking to an NPC is in a game like Final Fantasy, and compare with Dwarf Fortress.
Just when I thought #NoMansSky couldn't get more colorful.
Recommendations, a tragedy in three Acts Show more
Back when I used Twitter, this was my notification feed, and the straw that broke the camel's back:
I like my takes the way I like my wings. 🔥
Feel welcome to reply and engage: I mostly talk about tech and game design.
I'm just your average guy in tech. Open source is super neat.
My broad interests are in technology, development, automation, and especially education. I went to grad school to study educational data mining, the process of using data from classroom artifacts to improve instruction and understand the psychology of learning. Now I'm a software developer at a startup.
I'm really interested in game design, especially as a proxy for thinking about education. Right now I'm particularly into Magic the Gathering.
My hosting is provided by masto.host. Having a private Mastodon instance is really cool (especially when you use it as a website!), but takes some getting used to since it becomes harder to find new people and for new people to find you. If you are interested in engaging with other people, you'll need to put in the extra work. And, of course, you can always just find an instance at JoinMastodon.