Anyway - in spite of all the usual weirdness that goes with any exposure to the Star Citizen phenomenon, I think right now it's shaping up to be a neat engine, but my reservations about the project as a whole revolve around:
* Making compelling game mechanics in a "you-can-do-anything" sandbox
* Authoring lots of locales (100+ star systems planned 🤔)
December is supposed to bring us news about the relatively quiet development of single-player campaign of Squadron 42. Here goes nothing?